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      <image:title>Thor Inspired VFX Recreation - Week 10: Polishing</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 10: Polishing</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 10: Polishing - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Thor Inspired VFX Recreation - Week 08: Slowly Coming Together</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 06: VEX Workout - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Thor Inspired VFX Recreation - Week 05: Improving The Lightning Tool</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 05: Improving The Lightning Tool</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 05: Improving The Lightning Tool</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 05: Improving The Lightning Tool</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 04: A Rude Awakening - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Thor Inspired VFX Recreation - Week 03: FX Work</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 02: Setup</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 02: Setup</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>Thor Inspired VFX Recreation - Week 01: Planning and Breakdowns</image:title>
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      <image:title>3D Scanning - WK 13: Metallic Vase Continued, plus Jade Artifact Scan - Make it stand out</image:title>
      <image:caption>Houdini Copernicus Setup</image:caption>
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      <image:title>3D Scanning - WK 13: Metallic Vase Continued, plus Jade Artifact Scan - Make it stand out</image:title>
      <image:caption>Substance Designer Setup</image:caption>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow</image:title>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow</image:title>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow</image:title>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow</image:title>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow</image:title>
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      <image:title>3D Scanning - WK 11: Metallic Vase Workflow - Make it stand out</image:title>
      <image:caption>Substance 3D Designer Graph Nodes Setup</image:caption>
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      <image:title>3D Scanning - WK 07: Scanning Museum Artifacts, PBR Maps Cont. - Station Setup</image:title>
      <image:caption>Here is our current setup! We have a table covered by a black backdrop with a turntable on top. The Sony a7iv camera is mounted on a ring flash on a tripod facing the turntable. To the side we have a modeling light that we turn solely for reference photos, and towards the back of the room (not pictured) we have a separate table where we place all of our items(color checkers, remotes, batteries, etc.)</image:caption>
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      <image:title>3D Scanning - WK 07: Scanning Museum Artifacts, PBR Maps Cont.</image:title>
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      <image:title>3D Scanning - WK 07: Scanning Museum Artifacts, PBR Maps Cont.</image:title>
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      <image:title>3D Scanning - WK 07: Scanning Museum Artifacts, PBR Maps Cont.</image:title>
      <image:caption>We took pictures of the artifact from several angles upright, and on its side in order to get the bottom. I then brought those images into lightroom and white balanced them using a color checker chart. Here I separate the Cross Polarized and Parallel Polarized images by using collections to make white balancing and exporting more efficient.</image:caption>
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      <image:title>3D Scanning - WK 07: Scanning Museum Artifacts, PBR Maps Cont.</image:title>
      <image:caption>Last time I had a hard time getting the two polarized images to line up exactly, so moving forward I now have to pause the turntable in increments and take a cross polarized and parallel polarized photo before moving to the next increment. I then bring the images into Nuke to subtract the cross polarized and parallel polarized images to get the specular. I’m thinking I could then invert my result to get the roughness, and use the image layering technique in Reality Scan to get each map. Using Nuke is a way faster process compared to using photoshop. With photoshop it took me about an hour and a half to do this process, despite using photoshop actions!</image:caption>
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      <image:title>3D Scanning - WK 05: Color Correction Workflow and PBR Maps</image:title>
      <image:caption>The images I noticed were not perfect because the angle of the polarized image vs the non polarized was not perfectly aligned. This is why you can still see some white.</image:caption>
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      <image:title>3D Scanning - WK 05: Color Correction Workflow and PBR Maps</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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      <image:title>3D Scanning - WK 03: Cross Polarization Workflow</image:title>
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    <lastmod>2025-08-28</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6793e863818c97169b710e14/8c246d6a-0ed5-4789-b617-3aafed953652/Color+Checker.png</image:loc>
      <image:title>3D Scanning - WK 01: Prep and Test Scans</image:title>
      <image:caption>The color checker helps tell the software what the accurate of the subject is. When using a color checker, you can set it next to the object for the first image taken, then remove it for the rest of the scan. It needs to be in the same lighting as the subject. This can be used in pre-processing with software such as Adobe Lightroom in order to correct the color values. The color checker can be adjusted according to the correct known values, and then you can apply a color correction pattern to the rest of the images from that scan. Image from the photogrammetry course on epicgames.com</image:caption>
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      <image:title>3D Scanning - WK 01: Prep and Test Scans</image:title>
      <image:caption>You can put markers on the turntable, and this will help the program align the images. Image from Alex Elvis Badillo’s Youtube Video</image:caption>
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      <image:title>3D Scanning - WK 01: Prep and Test Scans</image:title>
      <image:caption>In the Photogrammetry Basics by Quixel, they also go over how aperture, shutter speed, and ISO are the three most important things to consider when setting the right exposure for your images. This chart from the Quixel course was very useful in understanding how these 3 settings work. Image from the photogrammetry course on epicgames.com</image:caption>
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